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Elite GT12

"The GT12 is a pure-blood race-car. Built for the track. Which is great, except that we're going to make you race it down a storm drain through a hail of explosions!"

― Elite GT12 description.

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Elite GT12 in the beta.

The Elite GT12 is a vehicle that is featured in Split/Second. It is the last car that the player can obtain through Season Mode if they finish every single event in First Place.

Design[]

Split/Second[]

Aggressive, angular, and lightweight, the Elite GT12 takes on the styling of a thoroughbred race-car, like a Le Mans Prototype racecar. However, the GT12 is mostly based on a Pagani Zonda R, specifically in the front fascia where it shares a similar design, from the headlights to the angled nose, grille, front bumper splitter and mostly the mirrors which are directly above the front wheel wells. The exhaust is also similar to the Zonda R, sharing quad exhaust pipes, although the GT12's exhaust is stacked together vertically while the Zonda R has it's pipes divided in two and placed together in a single housing, like the regular Zonda.

The GT12 is a single seater, like most race-car prototypes. In most areas of the GT12, it has carbon fibre on it. In the front, the car possesses twin dual headlight on the front end of the wheel flares, all four headlights are surrounded in a carbon fibre housing. Below is an angled carbon fibre splitter and the grille is split into two sections, with both being air vents. One each end of the front wheel flares are more carbon fibre vents that are designed to direct air outwards to keep the car stable at higher speeds. They rest inches away from the front wheels. The wheels consist of 15-spoke rims painted in black, with red center locks and "Split/Second" racing tires.

Right beside the mirrors are carbon fiber vents that provides downforce to the vehicle when cornering. The mirrors are painted black. Deeper within the car are air ducts that channel more air into the rearThe doors are set within the vehicle like a Le Mans prototype racecar, providing a canopy style appearance. It's A and B Pillars are made out of carbon fibre. On each side of the vehicle, are side vents to channel air into the engine in the rear. The side's lower portion is angled inwards, with small inlets behind the front wheels. The roof possesses one large roof scoop that slopes all the way down into the engine, forming the appearance of a mohawk with a teardrop shape. Near the end of the scoop, it gets separated into two due to the entire rear being able to come off. The engine can only be visible if the car gets wrecked.

If viewed from above, one will notice more air ducts that lead into the rear wheels of the car. Due to this, the middle to rear portions of the vehicle appears jagged. The rear wheel wells are angled downwards for more space to open the engine bay, further increasing it's aggressive styling. The rear curves towards the rear end, which gets angled downwards and from there, includes one singular air vent for each side. The taillights consist of only three lights that are individually spaced out by an inch. In the middle are quad exhausts and above that is a large carbon fibre race wing mounted in the middle where the roof scoop narrows itself. The wing stretches outside the car in what appears to be a quarter to half an inch. On the wing, it has a functional brake light. The GT12 also comes equipped with a rear diffuser that is set just underneath the car. The GT12's bodywork front and rear, can be lifted like a prototype racecar or a Pagani vehicle, with the middle of the body being intact.

Like all Elite Vehicles The Elite GT12 is only available in one color, a soft grey with a tint of a faded baby blue with a secondary color of black and a thin red pin along the edges and bottom skirt of the car.

Performance[]

Split/Second[]

Performance

Being the last car being obtainable through Season Mode, the GT12 does not disappoint under no circumstances. Off the line, it has superior acceleration, rivaling the Severus and Vulcan. It can pass other vehicles with ease. It's cornering ability is good, being able to take most corners and bends without having to lose speed, although cornering hard will make the car enter into a small side, although it can be controlled very easily and snaps back into stability.

It's drifting capability is only average as the back end can swing wide during a normal drift. It's acceleration helps bring it back on pace with other racers after a drift. The GT12 can easily reach it's top speed on straightaways very easily if given a good run up beforehand, while taking good corners. Going into it's top speed will bottom out the car as evident in it's engine sound when at top speed. Nevertheless, it can pull away very fast due to it's excellent top-end speed. It only gets surpassed by the Firestorm only if it's being drifted constantly.

With a very good racing pedigree, it's main weakness lies in its strength. Being the weakest car in the game and due to being very lightweight, it get's pushed around by every single powerplay on every track, even if being hit by a shockwave during the end of a triggered powerplay will lightly shove the car into a slide. So one must be very aware of their surroundings and must take the right course of action, with prediction as to when a powerplay is set to be triggered in order to stabilize the car before, during, and after a powerplay.

Statistics[]

Speed - 10

Drift - 6

Strength - 1

Acceleration - 10

Gallery[]

Trivia[]

  • In the beta, the GT12's design was slightly different.
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    The headlights.

    • The entire body was painted in one color.
    • The headlights were larger but singular.
    • The diffuser was shorter.
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      The GT12's circular brake light and the shorter diffuser.

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      The missing carbon bumper vents.

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      The rear wheel well fully completed and the carbon side vents missing.

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      Rear-quarter view.

    • Parts of the wing was painted black instead of being completely carbon fibre.
    • The carbon fibre roof scoop, bumper side vents, side body vents were missing and wheel well fenders were not carbon fibre.
      • The fender vents and roof scoop were colored like the rest of the vehicle.
    • The rear wheel wells were completed instead of being angled downwards to allow space for the rear body work like in the current game.
    • Above the quad exhaust, there was a circular brake light, as there was no brake light present on the wing itself.
    • The number sticker was a circle with the number "6" on it. It was placed on the hood and sides of the car.
    • The statistics in the beta showed "1" for all categories, although in-game it is much faster, but unstable.
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